Playing With Technology in History

April 29-30, 2010, Niagara-on-the-Lake, Canada

Entries for the ‘Uncategorized’ Category

What has Mystery Got to Do With It?

After a brief intro to the Mysteries project eight of us took on four of the mysteries in pairs and tried to solve the mysteries while talking through the process they were using to solve it. In the debriefing afterwards we discussed how people think historically. The project directors Ruth and John learned lessons about [...]

The Angry Worm

In the “making” session, we spent some time figuring out how to fabricate historical facsimiles from various things we brought with us. Mine was the angry worm graffiti tag I photographed in Vienna a couple of years ago. Bill and I turned the worm into a stencil suitable for tagging (don’t worry, we won’t be [...]

glass bead games

I’m about as late posting this as I could possibly be — but just wanted to say that, if anyone is interested in experimenting with some “glass bead” games using Llullian wheels (along the lines of those described in my paper), I have come bearing beads! Bill kindly tried to print out my CAD model [...]

The NetherNet

Hi everyone, Something that might be fun to take a look at when we’re altogether is The NetherNet, a browser based game using Firefox. It’s got a neat Steampunk aesthetic, too… I know I was supposed to be doing something along the lines of scenario building for Civ, but it strikes me that something a [...]

Steve’s paper, and Playing With.. in ProfHacker

From Kevin, with thanks to Shawn for sending this my way: Check out yesterday’s Chronicle of Higher Education “ProfHacker” post (Julie Maloni, “Engaging with the ‘Screwmeneutical Imperative,’ or why I teach humanities students how to code”), which refers to Steve Ramsay’s paper and our symposium… …”Oh, the “Screwmeneutical Imperative”? That’s from Stephen Ramsay’s “The Hermeneutics [...]