Day 1
Platforms
Discussion was varied but focused mainly on challenges in choosing game platforms for courses teaching game design. What platforms exists that we can currently use? How do we take advantage of alternate, atypical platforms for game design? By sharing our previous experience both participating in and running game design courses, we learned that priorities should probably be on game design rather than technical development and coding; game platforms that require minimal technical knowledge to use effectively are optimal.
-Adam Christensen
Assessment
We discussed what is historical thinking such that it can be assessed. We discussed different models for what historical thinking is including some that have levels. The problem is that the competencies we want to assess are complex and human and can’t be tested for the way you can test for dates and content. We discussed the ethics of telling students what you are assessing. On the one hand you want them to know what this is about, on the other they can end up learning to sound like they should. While having this discussion we also listed a number of assessment techniques that will be posted somewhere when I get to it. (Geoffrey Rockwell)
